Archive for the “Sins of a Solar Empire” Category


Sins of a Solar Empire is one of the biggest hits this year, and I’m pleased to announce the next major update (v1.1) will be available as a public beta sometime in July.

Stardock has made available the preliminary change log to Sins of a Solar Empire v1.1.  Developer Ironclad has been busy updating virtually every part of the game based on player feedback.  Version 1.1 not only includes a host of play balancing changes but new content such as an updated graphics engine, updated visuals, new damage animations, and more.  It also includes a new multiplayer system called “Alloy” which eliminates the need for configuring routers or changing port numbers.

This huge beta will only be available on Impulse from Stardock.  The preliminary change log which lists many of the updated features can be found here.

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Latest patch for Sins of a Solar Empire is out!

Use THIS LINK to update to the latest version. If you are in the Impulse Beta, use the link provided here to update, don’t use Impulse to update as we’re in the process of updating the backend to support fast transfers of lots of little files which hasn’t been perfected yet.

View: Change Log

Download: Sins of a Solar Empire v1.04

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This weeks GFW podcast features Stardock CEO Brad Wardell as a guest, where among many things, they discuss the state of PC gaming.  It’s a great episode to be sure to download it and check it out.

Link: http://www.1up.com/do/feature?cId=3148397

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The demo for Sins of a Solar Empire is now out.  The single player demo features:

  • Play as the Trader Emergency Coalition (TEC)
  • Learn the basics through four tutorials
  • Fight on two small scenario maps against up to two AI players
  • Conquer a randomly generated medium map against up to three AI players
  • 90 minutes of play time

Grab it now over at GameSpot!

Link: http://www.gamespot.com/pc/strategy/sinsofasolarempire/download_6188180.html

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When trying to make a living creating PC games, ignoring the pirates might be the best approach. The CEO of Stardock, which made the best-selling Sins of a Solar Empire, argues that copy protection simply aggravates actual customers.

read more | digg story

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The winners of Sins of a Solar Empire video contest have been announced.  The top winners video will appear in the July 2008 demo CD included with PC Gamer magazine.

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The folks over at Bit-Tech.net have given their review of Sins, and they take a great in-depth looks at the gameplay and graphics.
A highlight of the review:

"Stardock and Ironclad are to be congratulated on many levels. Not only have they successfully created a game that merges the best parts of RTS and 4X games, they’ve also managed to create a game that doesn’t require you to upgrade your PC to be able to run it. What’s more, Stardock should be praised for not including any copy protection with the game. In their own words, the idea is to "reward customers for buying the game rather than inconvenience them with intrusive copy protection".

View: Bit-Tech Sins Review

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