Stardock’s Impulse is getting ready to move into the second phase, and there are some pretty significant changes upcoming.  Some of the changes and additions were posted today, so I wanted to give a quick summary of what they are.

Phase II of Impulse will include:

  1. Load time. A new Fast Load option is on by default and allows Impulse to be loaded in about 1 second or less depending how fast the machine is.
  2. Downloads. Downloads are much faster thanks to new clustered server back-end along with Stardock’s new digital download framework that comes with Impulse replacing bits by default.
  3. Logons/Connections/Redownloads. A major back-end update is nearly complete to handle the higher than anticipated user base of Impulse at this stage. This should radically improve the responsiveness of it.
  4. Processing/Building List. A major improvement in determining which files need to be updated. The existing system literally checks every file against what’s on the server. This is fine on say WindowBlinds but on a program like GalCiv or Sins of a Solar Empire, it’s a very long process.  The new system should reduce this time to almost nothing.

If you haven’t downloaded Impulse yet, head on over to ImpulseDriven.com and get the free download.

Impulse (Phase II)

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